"WITH GREAT POWER THERE MUST ALSO COME -- GREAT RESPONSIBILITY!"

Stan Lee, "Spider-Man!" Amazing Fantasy No. 15 (Sept. 1962)

Wednesday, October 31, 2012

Wonder Woman for Kids

Both Stone Arch and Harper's I Can Read series have recently tackled the origin of Wonder Woman. Both do a good job with the story and offer a nice balance of old and new. (Stone Arch also has additional adventures of Wonder Woman; details at http://www.capstonepub.com/product/9781434226518.)


Dahl, Michael. Trial of the Amazons. Illus. Dan Schoening. DC Super Heroes: Wonder Woman. Minneapolis and San Diego: Stone Arch Books-Capstone, 2010. 56 pp. 978-1-4342-2263-3

Retells the origin of Wonder Woman and details how the Amazon princess Diana, by showing “not only bravery and strength, but also […] kindness, fairness, and self-sacrifice,” proved herself worthy of being her people’s emissary in the outside world (43). Her mission, as it has always been, is to aid humanity in its ongoing struggle with the war god Ares and, as Diana vows, “lead the mortals to peace and harmony” (18).

Dahl’s story also includes two nods to older fans of Wonder Woman. First, Diana is prompted, at least in part, to leave her home in order to see a wounded pilot (obviously meant to be Steve Trevor), whose plane has crashed nearby Themyscira, returned safely to his home, and, second, Dahl makes use the Invisible Jet as one of Wonder Woman’s tools to be employed in achieving her goals.

The book concludes with brief histories of Hippolyta, Diana’s mother, and of the Amazons, a glossary, discussion questions, and writing prompts



 
Stein, Erin K. WonderWoman: I Am Wonder Woman. Illus. Rick Farley. I Can Read Level 2. N.p.: Harper-HarperCollinsPublishers, 2010. 32 pp. 978-0-06-188517-4

Stein’s Wonder Woman: I Am Wonder Woman is an account of Wonder Woman’s origins and career as told by the hero herself. Princess Diana of Paradise Island, seeking “to fight for justice,” wins a contest among her Amazon sisters to be the gods’ champion in the world, for, as she explains, “Mankind needed someone to keep the world safe” (9, 6). 

As Wonder Woman, Diana is granted a variety of powers and tools, including the Invisible Jet, to achieve her mission. 

In keeping with popular conceptions of the character, Wonder Woman also describes her life as Diana Prince, her mundane alter ego, and in further homage to the television show, notes how she spins to effect a transformation between her two identities. 



The final pages show Wonder Woman in action and describe her relationship with fellow heroes Superman and Batman.

Superman for Kids

Stone Arch Books has recently published a series of kid-friendly books based on classic DC Comics superheroes, including Superman. The origin story volume is of especial interest for its revisions to the mythos:


Dahl, Michael. Last Son of Krypton. Illus. John Delaney and Lee Loughridge. DC Super Heroes: Superman. Minneapolis and San Diego: Stone Arch Books-Capstone, 2009. 56 pp. 978-1-4342-1370-9

The DC Super Heroes line is created for reluctant readers, but Dahl’s Last Son of Krypton seems to have missed the mark a bit in focusing not on the exploits of Superman but, rather, on some of his earliest adventures as a child. 

Dahl’s narrative combines both old and new elements of the Superman mythos and details how young Kal-El of Krypton (the future Superman) survived the destruction of his home world and found a new family with the Kents on Earth. Of interest, Jor-El, Kal-El’s father, faces opposition by the supercomputer Brainiac in his efforts to warn Krypton’s populace of the plight of their world. Brainiac, who is aware of the impeding cataclysm and merely seeks to be the sole survivor of the planet and its advanced civilization (thus setting up his motivation in future conflicts with Superman), escapes Krypton just before Kal-El. 

Also of note, Kal-El, now Clark Kent, is depicted as absorbing solar radiation from the sun while a small child and, in accordance with the pre-Crisis origins of the character, displays his super-human (and solar-powered) strength while a toddler as opposed to the now canonical approach that his powers developed more slowly and did not fully manifest until his teenage years. 

A brief epilogue concludes the work and addresses Kal-El’s other powers and his efforts as a costumed hero upon reaching adulthood. Appendices include a glossary, discussions questions, and writing prompts.

Thursday, October 18, 2012

Comics Scholarship in JPC

New comics scholarship in the latest number of The Journal of Popular Culture 45.5 for October 2012. Further details online at http://onlinelibrary.wiley.com/doi/10.1111/jpcu.2012.45.issue-5/issuetoc.


“When the Life Giver Dies, All Around Is Laid Waste.” Structural Trauma and the Splitting of Time in Signal to Noise, a Graphic Novel (pages 1000–1019)
Andrés Romero-Jódar

Remembering Why We Once Feared the Dark: Reclaiming Humanity Through Fantasy in Guillermo del Toro's Hellboy II (pages 1041–1059)
Tony M. Vinci

Thursday, October 11, 2012

CFP Superhero Synergies

Almost missed this one:

http://call-for-papers.sas.upenn.edu/node/47574
Call for Papers: Collection of Essays
"Superhero Synergies: Genre in the Age of Digital Convergence"
Edited by
James Gilmore (UCLA) and Matthias Stork (UCLA)
Publisher: Scarecrow Press

Since the late 1990s, the proliferation of digital media has opened up a seemingly infinite horizon of narrative possibilities in transmedia storytelling. Traditional ideas about the look and the texture of cinema, television, and comics have equally undergone striking revision in the age of digital convergence. New technologies--including 3-D, video on-demand, and electronic tablets--change the ways we think about media production, aesthetics, and consumption. Digital media have made popular culture a malleable entity to be modified continuously. As a result, popular media do not exist in isolation, but converge into complex multidimensional objects. The Internet further relays this multidimensionality via discussion forums, fan fiction, and video-based criticism.

Nowhere has this phenomenon been more persistent, more creative, or sparked more discussion than in the superhero genre. While the genre is home to many of the most financially successful films of the last 15 years, it has also developed life in video games, digital comics, Internet criticism, video essays, novelizations, television programs, and other forms of media. These media may speak to each other--as in a video game based on the film The Avengers which is, in turn, based on a series of Marvel comic books--or incorporate and critique forms of media--as when the television series Heroes consciously employs comic book aesthetics as a central narrative component. The superhero genre thus forms an ideal lynchpin to examine the contemporary landscape of popular media convergence.

The goal of this anthology is to explore the intricate relationship between superheroes and digital media in an era of convergence. Specifically, we encourage contributors to consider analytical, research-driven, and theoretical work that tackles the problems and possibilities of convergence culture as it relates to the experience and study of superheroes in the contemporary world of digital media. While the anthology incorporates a theoretical dimension, we predominantly seek submissions that emphasize the experience of superheroes and analysis of superhero images in this expanding and converging digital landscape.

Topics may include but are not limited to:
* How do conceptions of “genre” and “narrative” change amidst the interaction of multiple digital media forms?
* Adaptation: How might superhero texts accent themselves as acts of adaptation? How do digital media and transmedia storytelling transform the notion of fidelity?
* Reception study: What opportunities do digital media present for spectators to interact with each other and the media texts, and what are the scope and shape of those fandom culture interactions (i.e. avatar creation, fan fiction, video essay criticism)?
* Textual/aesthetic analysis: How do the texts themselves--comics, films, video games, etc.--employ digital media and technology? In what ways do their aesthetics and structures communicate a converging digital landscape?
* Cultural studies: How do digital media inform the discourse of socio-cultural issues within the genre, its texts, and their reception? How might digital media convergence foster a more complex discourse of these social, cultural, or political issues central to the genre--or do they?
* Marketing aesthetics: How do the advertising strategies for individual texts take advantage of an array of new media technologies?
* Film criticism: How does contemporary criticism use digital media technology to analyze and chronicle the development of the superhero genre?
* Gender analysis: How are male and female bodies figured in the superhero genre, and how have those representations changed over time and across different forms of media?

Interested writers should submit a proposal of approximately 400-600 words. Each proposal should clearly state 1) the research question and/or theoretical goals of the essay, 2) the essay’s relationship to the anthology’s core issues, and 3) a potential bibliography. Please also include a brief CV. Accepted essays should plan to be approximately 6,000-7,000 words.

Deadline for proposals: November 1, 2012
Please send proposals to both contact e-mails:
James Gilmore: james.n.gilmore@gmail.com
Matthias Stork: mstork@ucla.edu
 
Publication timetable:
November 1, 2012 – Deadline for Proposals
December 15, 2012 – Notification of Acceptance Decisions
April 15, 2013 – Chapter Drafts Due
July 15, 2013 – Chapter Revisions Due
August 30, 2013 – Final Revisions Due
Acceptance will be contingent upon the contributors' ability to meet these deadlines, and to deliver professional-quality work.
If you have any questions, please contact the editors.