Rise and Fall of Comics and Cartoons, and the Popularity of Graphic Novels in India
deadline for submissions:
July 20, 2026
full name / name of organization:
Mahatma Gandhi Central Univeristy
contact email:
deepak@mgcub.ac.in
source: https://call-for-papers.sas.upenn.edu/cfp/2026/06/18/rise-and-fall-of-comics-and-cartoons-and-the-popularity-of-graphic-novels-in-india
Indian comics, cartoons and graphic novels occupy a unique and dynamic space within the country's literary, visual, and cultural traditions of storytelling, especially among children. Earlier, cartooning was a Western monopoly, when Donald Duck, Mickey Mouse, Tom and Jerry were household names, which was later challenged by Japan’s Doraemon, Shin Chan, Kochikame, and Pokemon. India, until 1990, was a new but promising market, where most children preferred comics like Chacha Chaudhary, Tenali Raman, Akbar-Birbal, and Nagraj, as cable TV was not within reach of common people. By the mid-nineties, cable began reaching the common man, and the rise of cartoons and the decline of comics in India began with the launch of several cartoon channels, including Cartoon Network, Pogo, Nickelodeon, Hungama, Disney, Sony Yay, and Animax. These channels' established duopoly of West and Japan in Animation, and then entered Indian series like Chota Bheem and Motu-Patlu, which instantly captured the whole audience. As a result, several channels shut down operations, and now only two cartoon shows, Chota Bheem and Motu-Patlu, are shown all day, which further harms the Indian cartoon industry, as nothing new is created. Second, it limited children's options to only these two cartoons. Third, creating cartoon characters is costly, and most of their sources are in the West, which is already facing losses, resulting in a decline in the cartoon industry, especially after TikTok and Reels. In between, China has already emerged as a dominant player in the international market and captured the space left by Western and Japanese series with their Kung-Fu Panda series. As a result, China is gaining market share as Ne-Zha 2 breaks all previous earnings records.
By bringing diverse perspectives from across disciplines, this book aims to foster critical dialogue on the significance of Indian comics, cartoons, and graphic novels as both entertainment and cultural texts. Through this book, we understand how these genres illuminate the complexities of the past, present, and future, expanding the possibilities of storytelling in contemporary India.
Themes:
- The Evolution of Popular Visual Culture in India
- Rise and Fall of Comics
- Superheroes and common men
- Western and Japanese Cartoons in India
- History and Transformation of Japanese Cartoons
- Development of Chinese Cartoon Movies
- Sudden Rise Indian Cartoon
- Boom of Cartoon TV Channels
- Decline of the Indian Cartoon Industry
- Beginning of Graphic Novels
- Future of Cartoons and Graphic Novels
Kindly send an Abstract of 250 words at deepak@mgcub.ac.in by July 20, 2026
Bibliography
Dudrah, R. K., & Varughese, E. D. (2020). Graphic novels and visual cultures in South Asia. Routledge.
Jha, S., Gusain, A., & Krishnan, A. R. (2026). Documenting lives: Comics, representation, and activism across cultures. Springer.
Nayar, P. K. (2016). The Indian graphic novel: Nation, history and critique. Routledge.
Varughese, E. D. (2018). Visuality and identity in post-millennial Indian graphic narratives. Springer.
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Last updated June 26, 2026
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